| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Advenat Bedala
Facehoof Out of Sight.
4
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Posted - 2016.04.08 16:23:38 -
[1] - Quote
No. Just No. |

Advenat Bedala
Facehoof Out of Sight.
112
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Posted - 2016.04.09 22:03:45 -
[2] - Quote
Well Rise, I still wondering if it was a 1 April joke or not. We have an Astero as a bet. |

Advenat Bedala
Facehoof Out of Sight.
112
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Posted - 2016.04.10 05:49:50 -
[3] - Quote
Cajun Waffles wrote:News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!
It's optional! Just like acquiring plex, extractors, etc.
By the way playing EVE also optional.
PS I hope you can see more than one meaning in my sentence. |

Advenat Bedala
Facehoof Out of Sight.
128
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Posted - 2016.04.11 16:32:52 -
[4] - Quote
CCP Rise wrote:Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions.
Why Dailies?
Why Skillpoints?
Why so lazy?
New players
Wow CCP
Hope some of this helps. We are taking your feedback seriously and if we don't make any changes before release we will absolutely be following up shortly after release with changes based on feedback and behavior.
Ohhh. It's really not a joke.
First. You owe me an astero I game away because it's not a 1 April joke Second. "Why not" reasons
Why not dailies? Daily is a "have to do" thing if reward is good. And even worse it cannot be manipulated by players. For example before skill queue changes I could place a long skill if I need to be offline long. I can plan my activities. Daily mean I must login every day. I have to login.
And why "have to do" things are bad if out of player control? They stop game feel like a game. Stop game feel like entertainment... And make game feel like work. We have some work IRL, lol.
Why not Skillpoints? Didn't you say that all skillpoints gained from skill training but not from real money, ingame money or grind (ex-üept for compensations for crashes)? It should stay same If not speaking about promises - SP reward is simply too big. It makes daily "have to do" thing.
Also. Do you really think that such daily will not be exploited? or automated? With this implementation daily can give half of everyday SP income!
Why not so lazy? Lazy implementation feels like artificial thing. This ruins atmosphere. Anything must feel like a part of game or EVE will not feel like a world and become common... And games that people play again and again all fell like a world.
If you'll really made dailies a part of EVE-world, EVE-lore it will be Ok. Maybe
Wow CCP Why so whine about traditional MMO things appearing in EVE? Just because EVE is unique alternative for all that traditional MMOs. That's why I'm here. That's why I'm still here. Please don't force me to leave. Because it's really no other game like EVE. |

Advenat Bedala
Facehoof Out of Sight.
133
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Posted - 2016.04.12 15:00:36 -
[5] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks Just throw SP reward in trash or
You're a liar.
Quote: ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
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Advenat Bedala
Facehoof Out of Sight.
149
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Posted - 2016.04.14 02:12:32 -
[6] - Quote
If you still want to make it a daily... well
You need to have a reward satisfy both conditions: 1) Valuable for everybody 2) Can be ignored without mental discomfort
SP reward isn't satisfy 2-d Any reward which give player something valuable cannot satisfy 2-d condition
What about reward that will take something valuable? Skillpoints as example. Take some skillpoints and make them unallocated? |

Advenat Bedala
Facehoof Out of Sight.
151
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Posted - 2016.04.14 20:36:02 -
[7] - Quote
Darryn Lowe wrote:I can't understand the logic behind all the negativity for this feature. I'm quite keen on reducing the single most tedious aspect of Eve Online, that of course is training. I can't see any harm whatsoever to the gameplay of Eve with this feature. You still have to select your skills you want to train, you still have to train the other skills in order to train your desired skills all this feature does is reduce the time of those skills. How is this a bad thing? To all those who complain that it forces you to play Eve Online daily... ummmmm... so you're complaining about a game mechanic that ENCOURAGES people to play daily but does NOT force them to play daily when you yourself clearly don't play Eve Online much anyway because clearly you're not playing daily. Why are you even here? Why do you even have an account? I'm going to really enjoy this feature. Getting 10,000 skill points daily simply for having rats shoot at me while I'm mining is no skin off my nose at all. 
1) CCP breaking their word 1st time since very very long. words from official devblog:
Quote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate
2) Bad experience from other games. It's been before - dailies that ruin some aspects of game or even entire game.
3) Grind is boring. And you'll have to grind for SP. For comparison +5 implants give 7.5*60*24 = 10800 SP/day Reward simply too big.
4) Not universal daily. Some people don't shoot red crosses.
And even more arguments but for me 1st one is enough |
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